View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0024370 | Return of Reckoning | Abilities | public | 2025-05-30 07:35 | 2025-05-30 16:16 |
Reporter | Medivhtratos | Assigned To | R1CH | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Summary | 0024370: Embrace the Pain Tactic Slayer | ||||
Description | The Tactic says "Each Time you get a critical hit, your Strengh increase by 120" for 10s . Since it is, like always on a slayer, high risk, high reward tactic it isnt implemented in the right way or wrong wording. If u get a critical hit your Strengh goes up by 120 once. Than this tactic only refreshes itself by the next crit and dont go up higher. Im ok with it if there is a cap like 360 Strengh or something like that, because its risky. Otherwise this tactic has really no use and is even bad to use as a tactic compared to Brute Force which gives you 160 Strengh without playing risky at all. I mean you have to been critted serveral times to make use of it. Im not sure but i think that Damage over Time crits doesnt even count also, that needs to be tested. Thanks in Advance | ||||
Steps To Reproduce | Slot the Tactic. Get critted serveral times. | ||||
Tags | "tactic", Slayer | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2025-05-30 07:35 | Medivhtratos | New Issue | |
2025-05-30 07:35 | Medivhtratos | Tag Attached: "tactic" | |
2025-05-30 07:35 | Medivhtratos | Tag Attached: Slayer | |
2025-05-30 16:16 | R1CH | Assigned To | => R1CH |
2025-05-30 16:16 | R1CH | Status | new => closed |
2025-05-30 16:16 | R1CH | Resolution | open => no change required |
2025-05-30 16:16 | R1CH | Note Added: 0046829 |