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IDProjectCategoryView StatusLast Update
0024370Return of ReckoningAbilitiespublic2025-05-30 16:16
ReporterMedivhtratos Assigned ToR1CH  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionno change required 
Summary0024370: Embrace the Pain Tactic Slayer
DescriptionThe Tactic says "Each Time you get a critical hit, your Strengh increase by 120" for 10s . Since it is, like always on a slayer, high risk, high reward tactic it isnt implemented in the right way or wrong wording. If u get a critical hit your Strengh goes up by 120 once. Than this tactic only refreshes itself by the next crit and dont go up higher. Im ok with it if there is a cap like 360 Strengh or something like that, because its risky. Otherwise this tactic has really no use and is even bad to use as a tactic compared to Brute Force which gives you 160 Strengh without playing risky at all. I mean you have to been critted serveral times to make use of it. Im not sure but i think that Damage over Time crits doesnt even count also, that needs to be tested. Thanks in Advance
Steps To ReproduceSlot the Tactic. Get critted serveral times.
Tags"tactic", Slayer

Activities

R1CH

R1CH

2025-05-30 16:16

developer   ~0046829

This is not a bug, all procced / ability / potion stats are non-stacking. Balance suggestions belong on the forum.

Issue History

Date Modified Username Field Change
2025-05-30 07:35 Medivhtratos New Issue
2025-05-30 07:35 Medivhtratos Tag Attached: "tactic"
2025-05-30 07:35 Medivhtratos Tag Attached: Slayer
2025-05-30 16:16 R1CH Assigned To => R1CH
2025-05-30 16:16 R1CH Status new => closed
2025-05-30 16:16 R1CH Resolution open => no change required
2025-05-30 16:16 R1CH Note Added: 0046829