View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0024745 | Return of Reckoning | Abilities | public | 2025-09-19 14:49 | 2025-10-19 11:00 |
| Reporter | Illuminati | Assigned To | Zumos | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0024745: Taunt buff-debuff being removed on 'attack' vs taking damage | ||||
| Description | Taunt used to work that the enemy you 'taunt' had to damage you 3x to remove the damage bonus provided to the Tank. Taunt is now removed by being 'attacked'. | ||||
| Steps To Reproduce | Taunt and attack the target dummies. Taunt and attack a player. | ||||
| Tags | No tags attached. | ||||
| I verified this is happening to all the tanks. Also checked the Ability DB and it should be removed on Damage, not being attacked. | |
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Video showing the behavior. https://youtu.be/nUye3ake51E |
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| I believe this is fixed now. Did someone fix it? | |
|
It does trigger of being hit, not being attacked. What happens in the video is that the construct hits you, but the damage isn't displayed in the combat log. Not entirely sure why, maybe because the damage is below 1 or something. But it means that you are being hit in between the times that you parry. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-09-19 14:49 | Illuminati | New Issue | |
| 2025-09-24 13:23 | Illuminati | Note Added: 0047381 | |
| 2025-09-25 18:24 | Illuminati | Note Added: 0047388 | |
| 2025-09-27 02:12 | Illuminati | Note Added: 0047396 | |
| 2025-10-19 11:00 | Zumos | Assigned To | => Zumos |
| 2025-10-19 11:00 | Zumos | Status | new => closed |
| 2025-10-19 11:00 | Zumos | Resolution | open => fixed |
| 2025-10-19 11:00 | Zumos | Note Added: 0047521 |