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IDProjectCategoryView StatusLast Update
0025014Return of ReckoningAbilitiespublic2026-01-04 11:09
Reporternat3s Assigned ToZumos  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
Summary0025014: [Speculative] Vehement Blades 10% chance to be crit debuff potentially not appyling?
DescriptionMight be linked to 0025013:

https://bugs.returnofreckoning.com/view.php?id=25013

This is speculative as running an extended test sample is problematic where the debuff only lasts 15s and resetting the dummy each parse means and then manually compiling results means I'm working with a small sample. Would be happy to write and push to Git a parser in C# to automate the process if damage is logged out anywhere.

My char has a native 32% chance to crit, Vehement Blades debuff should increase this to 42% assuming it is additive. I'm seeing c27% across a test sample via target dummy.

Given the damage on melee swing (0025013) isn't working, I'm wondering whether the entire ability is just broken?
Steps To ReproduceCast Vehement Blades, monitor crit % for the 15s it lasts, reset numerous times to grow sample size.
TagsNo tags attached.

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Zumos

Zumos

2026-01-04 11:09

developer   ~0047802

I've tested it by testing in a scenario where you have 0% chance to crit without the debuff. I get no crits without the debuff and I do get crits with the debuff, so it is definitely working.

Issue History

Date Modified Username Field Change
2025-12-31 08:43 nat3s New Issue
2026-01-01 02:01 Emissary Assigned To => Zumos
2026-01-01 02:01 Emissary Status new => assigned
2026-01-04 11:09 Zumos Status assigned => closed
2026-01-04 11:09 Zumos Resolution open => fixed
2026-01-04 11:09 Zumos Note Added: 0047802