View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0025014 | Return of Reckoning | Abilities | public | 2025-12-31 08:43 | 2025-12-31 08:43 |
| Reporter | nat3s | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | new | Resolution | open | ||
| Summary | 0025014: [Speculative] Vehement Blades 10% chance to be crit debuff potentially not appyling? | ||||
| Description | Might be linked to 0025013: https://bugs.returnofreckoning.com/view.php?id=25013 This is speculative as running an extended test sample is problematic where the debuff only lasts 15s and resetting the dummy each parse means and then manually compiling results means I'm working with a small sample. Would be happy to write and push to Git a parser in C# to automate the process if damage is logged out anywhere. My char has a native 32% chance to crit, Vehement Blades debuff should increase this to 42% assuming it is additive. I'm seeing c27% across a test sample via target dummy. Given the damage on melee swing (0025013) isn't working, I'm wondering whether the entire ability is just broken? | ||||
| Steps To Reproduce | Cast Vehement Blades, monitor crit % for the 15s it lasts, reset numerous times to grow sample size. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-12-31 08:43 | nat3s | New Issue |