View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0025211 | Return of Reckoning | Scenarios | public | 2026-02-23 17:04 | 2026-02-23 17:04 |
| Reporter | waerter | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Summary | 0025211: SCs not popping for Group | ||||
| Description | My guild and I had a guild group yesterday, as we do almost every Sunday. We usually alternate between OpenRvR and SCs. Unfortunately, only one SC opened for our group over the course of two hours yesterday, even though there were enough archetypes registered on the opposing side. When we registered for solo SCs on a trial basis, some of us were able to join. I am aware that the change in the SC system is intended to promote balance, but it is important to me that it does not disadvantage groups who want to play together. As long as 2/2/2 are registered on the opposing side, SCs should also start for groups, regardless of whether they are group or single queues. | ||||
| Steps To Reproduce | Queue as Group at a Low Population time when the Enemy Side only Single Queues | ||||
| Additional Information | We are a guild that tends to focus on small group play. If this problem persists in the long term, we see a real problem for the game's replay value. Experience shows that there is usually one Zerg zone with a high population, while the other zones are mostly quiet or deserted. If the SCs are now also removed as a playable option for small groups, some of us would certainly turn our backs on ROR. | ||||
| Tags | Low Population Issue, SC, SC Queue | ||||