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IDProjectCategoryView StatusLast Update
0025806Return of ReckoningGeneralpublic2026-09-21 14:51
ReporterDragnor Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status newResolutionopen 
Summary0025806: (Experimental build) causing texture pop in and out
DescriptionSeverity small since it is on experimental build. But when running the experimental build after last patch that added:

- Disables mip-mapped textures and enables anisotropic filtering, taking advantage of the GPU power/memory available today.
- Some of the slower parts of the engine have been replaced with more optimized code, increasing FPS.
- The shader cache has been fixed to actually work, reducing load-in stutter after playing a few times (now that this is working, deleting your cache folder is not recommended as it will reset the shader cache)

The game now fails to load character and objects textures properly. while moving they load in some spots on the map. See attached screenshot.
Steps To Reproduceswitch to experimental and run the game
Additional Informationmy setup: win 11, 9800x3d, gf 4070 ti, 32gb ram
TagsNo tags attached.

Activities

Dragnor

Dragnor

2026-09-21 14:44

reporter  

texture bug.jpg (1,507,724 bytes)
R1CH

R1CH

2026-09-21 14:51

developer   ~0048856

Please share your video settings (and any custom quality config)

Issue History

Date Modified Username Field Change
2026-09-21 14:44 Dragnor New Issue
2026-09-21 14:44 Dragnor File Added: texture bug.jpg
2026-09-21 14:51 R1CH Note Added: 0048856