View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0025806 | Return of Reckoning | General | public | 2026-09-21 14:44 | 2026-09-21 14:51 |
| Reporter | Dragnor | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Summary | 0025806: (Experimental build) causing texture pop in and out | ||||
| Description | Severity small since it is on experimental build. But when running the experimental build after last patch that added: - Disables mip-mapped textures and enables anisotropic filtering, taking advantage of the GPU power/memory available today. - Some of the slower parts of the engine have been replaced with more optimized code, increasing FPS. - The shader cache has been fixed to actually work, reducing load-in stutter after playing a few times (now that this is working, deleting your cache folder is not recommended as it will reset the shader cache) The game now fails to load character and objects textures properly. while moving they load in some spots on the map. See attached screenshot. | ||||
| Steps To Reproduce | switch to experimental and run the game | ||||
| Additional Information | my setup: win 11, 9800x3d, gf 4070 ti, 32gb ram | ||||
| Tags | No tags attached. | ||||