View Issue Details

IDProjectCategoryView StatusLast Update
0007300Return of ReckoningGeneralpublic2024-02-04 04:17
ReporterReturnOfReckoning Assigned ToVegetaplays  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0007300: Stealth and pet
DescriptionReporter: MKorin

Lion should stop attacking after WE go into stealth
TagsCombat Mechanics

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013073

Commenter: Gintofag

Also mobs detection range must be reduced.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013074

Commenter: Luth6409

> Also mobs detection range must be reduced.

Only bugs here, suggestions/balance discussion on the forum please.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013075

Commenter: Zealote

I've always noticed the lion running back to the WL after I stealth on WE, but someone on the forum mentioned that they do sometimes keep attacking, so maybe could do with some clarification? E.g. Does it actually keep chasing you in stealth and then attack, or maybe its attack just happens to hit you immediately after you've entered stealth, breaking it?
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013076

Commenter: MKorin

It was about 1-2 sec after i entered stealth, pet hit and break it.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013077

Commenter: Azarael

Pets will not disengage with stealthed characters that are not more than 30 feet away.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013078

Commenter: MKorin

All NPC dont stop attacking too and ofc turrets
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013079

Commenter: sotora

@ozarmidrashim

Was it like that on live too? That seem like very powerful mechanic for WL and SH. Most powerful anti-stealth mechanic in-game actually.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:08

reporter   ~0013080

Commenter: Luth6409

Iirc on the mythic server the pet followed any stealthed character for an unlimited time, regardless how far away. Though i think this was more a design failure than a feature.

Issue History

Date Modified Username Field Change
2023-08-13 03:08 ReturnOfReckoning New Issue
2023-08-13 03:08 ReturnOfReckoning Tag Attached: Combat Mechanics
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013073
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013074
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013075
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013076
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013077
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013078
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013079
2023-08-13 03:08 ReturnOfReckoning Note Added: 0013080
2024-02-04 04:17 Vegetaplays Assigned To => Vegetaplays
2024-02-04 04:17 Vegetaplays Status new => closed
2024-02-04 04:17 Vegetaplays Resolution open => fixed