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IDProjectCategoryView StatusLast Update
0008057Return of ReckoningGeneralpublic2024-02-04 04:31
ReporterReturnOfReckoning Assigned ToVegetaplays  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0008057: Disrupt issue vs more than one attacker
DescriptionReporter: gittoaster

I have seen this occur consistently for some time now, others have mentioned it but I don't think it's considered a 'bug' but I still don't think it should exist from my best recollection.

How to test.
Run two or more BW running a flashfire build. (I don't think flashfire is the problem but illustrates what I see now) and attack same target using single or aoe dmg)
Any time the attacker disrupts one caster on him, both will be disrupted regardless.

hope that is accurate description.
TagsCombat Mechanics, Confirmation Request, Dubious

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014616

Commenter: Luth6409

How was this tested?
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014617

Commenter: gittoaster

tested in scenarios and RvR warbands.
As mentioned 2 or more BW's with Flashfire equipped attacking the same target.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014618

Commenter: Luth6409

I meant more like: how often was this tested/did it occur, to minimze the case that both attacks get normally disrupted?
Because i don't think this bug could be possible at all. Maybe a coder/dev can clarify.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014619

Commenter: gittoaster

I hypothesize what is happening is that if a incoming damage fails a disrupt check, the output disrupt result gets applied to other casters also applying for disrupt checks. Perhaps the handling of this is not individually 'threaded' (for lack of better term).

If what I think is happening is actually happening then it would have some greater consequences across the board - BW using Flashfire would proc far less often, being limited to only disrupts from their own disrupt checking.
Other magic dealing classes (including Mara TE) would have less chance to disrupt all around (due to just one disrupt not effecting multiple magic damage dealers), resulting in increase damage across the board from dot's & channels.

RE on the testing of this - it's very apparent visually to see all BW's casting Fiery Blast/Fireball concurrently. In scenarios and PvP, even today during a 'funnel' defense in Praag. Flashfire is triggered across mutliple BW's simultaneously. What I am seeing visually backs up what I claim here.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014620

Commenter: gittoaster

A false positive for this would ofc be a player who had 100% disrupt or very high disrupt % in effect from either group member or his own.. That would also give a similar result.

Issue History

Date Modified Username Field Change
2023-08-13 03:14 ReturnOfReckoning New Issue
2023-08-13 03:14 ReturnOfReckoning Tag Attached: Dubious
2023-08-13 03:14 ReturnOfReckoning Tag Attached: Confirmation Request
2023-08-13 03:14 ReturnOfReckoning Tag Attached: Combat Mechanics
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014616
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014617
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014618
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014619
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014620
2024-02-04 04:31 Vegetaplays Assigned To => Vegetaplays
2024-02-04 04:31 Vegetaplays Status new => closed
2024-02-04 04:31 Vegetaplays Resolution open => fixed