View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0008057 | Return of Reckoning | General | public | 2023-08-13 03:14 | 2024-02-04 04:31 |
Reporter | ReturnOfReckoning | Assigned To | Vegetaplays | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0008057: Disrupt issue vs more than one attacker | ||||
Description | Reporter: gittoaster I have seen this occur consistently for some time now, others have mentioned it but I don't think it's considered a 'bug' but I still don't think it should exist from my best recollection. How to test. Run two or more BW running a flashfire build. (I don't think flashfire is the problem but illustrates what I see now) and attack same target using single or aoe dmg) Any time the attacker disrupts one caster on him, both will be disrupted regardless. hope that is accurate description. | ||||
Tags | Combat Mechanics, Confirmation Request, Dubious | ||||
Commenter: Luth6409 How was this tested? |
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Commenter: gittoaster tested in scenarios and RvR warbands. As mentioned 2 or more BW's with Flashfire equipped attacking the same target. |
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Commenter: Luth6409 I meant more like: how often was this tested/did it occur, to minimze the case that both attacks get normally disrupted? Because i don't think this bug could be possible at all. Maybe a coder/dev can clarify. |
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Commenter: gittoaster I hypothesize what is happening is that if a incoming damage fails a disrupt check, the output disrupt result gets applied to other casters also applying for disrupt checks. Perhaps the handling of this is not individually 'threaded' (for lack of better term). If what I think is happening is actually happening then it would have some greater consequences across the board - BW using Flashfire would proc far less often, being limited to only disrupts from their own disrupt checking. Other magic dealing classes (including Mara TE) would have less chance to disrupt all around (due to just one disrupt not effecting multiple magic damage dealers), resulting in increase damage across the board from dot's & channels. RE on the testing of this - it's very apparent visually to see all BW's casting Fiery Blast/Fireball concurrently. In scenarios and PvP, even today during a 'funnel' defense in Praag. Flashfire is triggered across mutliple BW's simultaneously. What I am seeing visually backs up what I claim here. |
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Commenter: gittoaster A false positive for this would ofc be a player who had 100% disrupt or very high disrupt % in effect from either group member or his own.. That would also give a similar result. |
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Date Modified | Username | Field | Change |
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2023-08-13 03:14 | ReturnOfReckoning | New Issue | |
2023-08-13 03:14 | ReturnOfReckoning | Tag Attached: Dubious | |
2023-08-13 03:14 | ReturnOfReckoning | Tag Attached: Confirmation Request | |
2023-08-13 03:14 | ReturnOfReckoning | Tag Attached: Combat Mechanics | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014616 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014617 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014618 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014619 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014620 | |
2024-02-04 04:31 | Vegetaplays | Assigned To | => Vegetaplays |
2024-02-04 04:31 | Vegetaplays | Status | new => closed |
2024-02-04 04:31 | Vegetaplays | Resolution | open => fixed |