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IDProjectCategoryView StatusLast Update
0008123Return of ReckoningGeneralpublic2024-02-22 04:29
ReporterReturnOfReckoning Assigned ToVegetaplays  
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0008123: Mobs in rvr using your pve lvl to calculate dmg, instead of rvr lvl with PROOOOOOFS
DescriptionReporter: Kweedko

Here you go on 25 pve lvl 31 mob hitting you 1650 and 30 lvl mob hitting you 1300
on 26 lvl - 31 mob hits you 1300 and 30 mob hits you 1000, yes it's different mobs and zone cause destro locked drwarwes while im tryin to get a screen, but damage there was the same you can check it yourself.
And then more pve lvl you gain then less the damage mobs do to you.

The point is, in rvr zones, mobs must use your rvr bolstered lvl, not your pve lvl to calculate damage.
Which leeds us to, players newcomming to next tier zones, take the same damage as players max lvl for this zone, as is sould be.

![morkbias_006](https://cloud.githubusercontent.com/assets/13465031/19491107/2ab24dd6-958b-11e6-80ad-e06954622e2a.jpg)
![morkbias_002](https://cloud.githubusercontent.com/assets/13465031/19491093/1fb9b04a-958b-11e6-94c6-d349e1c38e86.jpg)

ps. im kinda tired of this policy of closing and locking the reports instead of doing the proper check, this is the wrong way to make game better.
TagsCombat Mechanics

Activities

ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014712

Commenter: Azarael

Stop being an arse about the requirement for proof. You're testers - it's your job to supply proof, _not ours._
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014713

Commenter: Luth6409

> im kinda tired of this policy of closing and locking the reports instead of doing the proper check

As i told you here already https://github.com/WarEmu/WarBugs/issues/8104#issuecomment-254249303: I'm not going to waste my freetime to gather evidence for people. And i won't forward unproven/dubious reports to devs, who already have enough to do.

From the very bottom of my heart i'm really sorry for any inconvenience this may cause to the user, but maybe you can imagine that for the devs it normally takes much longer to fix bugs than it takes to drag&drop screenshots into the post window...
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014714

Commenter: Kweedko

If, we are testers the give us access to the dev server and tool to create any lvl chars, move to any point of the world, etc tester tools, otherwise we are not testers, but players, who stuck in unfinished project, we just can point on the stranger things and disparity we accidentally run into. If you want us to actually test then give us ability to to test, but not wasting time, like in this case i wasted couple of hours too get 1 lvl too proof what can be cecked by dev in 1 minute.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014715

Commenter: Ryanfawkez

I have yet to see what you're actually trying to prove. Yeah, mobs hit less and less on you the higher your level goes. On what factual basis, either from live documentation or active changes made on RoR, can you say that bolster HAS to scale the level EXACTLY to that of a high-ranking player in PvP, in regards to PvE mobs? We don't need proof for the damage calculation. What we need proof of, is how this worked on live, so that we can make a change on a basis other than you telling us to do so.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014716

Commenter: Blaqwar

https://www.youtube.com/watch?v=s2z00J5QoP0

Don't know how much this will help but it does prove that bolster _at least in LotD_ boosted the player to a virtual level 40. Otherwise my level 30 Marauder would have gotten pummeled into oblivion instead of getting hit for 50-70.

Would make sense that bolster worked the same way in the old world on the live servers.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014717

Commenter: Ryanfawkez

Now that's more like it.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014718

Commenter: Kweedko

so month pass :(
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014719

Commenter: Blaqwar

Since it mostly affects Tiers 1-3 it's probably lower priority since they are trying to get T4 into shape first. I'm sure that once they get around to fixing the population and RvR action in those tiers this issue will be looked at.
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014720

Commenter: Kweedko

But in t4 we got same problem
ReturnOfReckoning

ReturnOfReckoning

2023-08-13 03:14

reporter   ~0014721

Commenter: Luth6409

The report has been created and evidence has been presented by Blaqwar.
To fix the bolster handling to solo kill NPCs in RvR lakes is _high likely_ not a top priority with all the RvR and class balancing changes going on at the moment. It will high likely be fixed in the future.
I'm going to lock this now, to avoid any further pointless bump attempts by the OP (doesn't work on the bugtracker anyway).

Issue History

Date Modified Username Field Change
2023-08-13 03:14 ReturnOfReckoning New Issue
2023-08-13 03:14 ReturnOfReckoning Tag Attached: Combat Mechanics
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014712
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014713
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014714
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014715
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014716
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014717
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014718
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014719
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014720
2023-08-13 03:14 ReturnOfReckoning Note Added: 0014721
2024-02-22 04:29 Vegetaplays Assigned To => Vegetaplays
2024-02-22 04:29 Vegetaplays Status new => closed
2024-02-22 04:29 Vegetaplays Resolution open => fixed