View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0008123 | Return of Reckoning | General | public | 2023-08-13 03:14 | 2024-02-22 04:29 |
Reporter | ReturnOfReckoning | Assigned To | Vegetaplays | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Summary | 0008123: Mobs in rvr using your pve lvl to calculate dmg, instead of rvr lvl with PROOOOOOFS | ||||
Description | Reporter: Kweedko Here you go on 25 pve lvl 31 mob hitting you 1650 and 30 lvl mob hitting you 1300 on 26 lvl - 31 mob hits you 1300 and 30 mob hits you 1000, yes it's different mobs and zone cause destro locked drwarwes while im tryin to get a screen, but damage there was the same you can check it yourself. And then more pve lvl you gain then less the damage mobs do to you. The point is, in rvr zones, mobs must use your rvr bolstered lvl, not your pve lvl to calculate damage. Which leeds us to, players newcomming to next tier zones, take the same damage as players max lvl for this zone, as is sould be. ![morkbias_006](https://cloud.githubusercontent.com/assets/13465031/19491107/2ab24dd6-958b-11e6-80ad-e06954622e2a.jpg) ![morkbias_002](https://cloud.githubusercontent.com/assets/13465031/19491093/1fb9b04a-958b-11e6-94c6-d349e1c38e86.jpg) ps. im kinda tired of this policy of closing and locking the reports instead of doing the proper check, this is the wrong way to make game better. | ||||
Tags | Combat Mechanics | ||||
Commenter: Azarael Stop being an arse about the requirement for proof. You're testers - it's your job to supply proof, _not ours._ |
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Commenter: Luth6409 > im kinda tired of this policy of closing and locking the reports instead of doing the proper check As i told you here already https://github.com/WarEmu/WarBugs/issues/8104#issuecomment-254249303: I'm not going to waste my freetime to gather evidence for people. And i won't forward unproven/dubious reports to devs, who already have enough to do. From the very bottom of my heart i'm really sorry for any inconvenience this may cause to the user, but maybe you can imagine that for the devs it normally takes much longer to fix bugs than it takes to drag&drop screenshots into the post window... |
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Commenter: Kweedko If, we are testers the give us access to the dev server and tool to create any lvl chars, move to any point of the world, etc tester tools, otherwise we are not testers, but players, who stuck in unfinished project, we just can point on the stranger things and disparity we accidentally run into. If you want us to actually test then give us ability to to test, but not wasting time, like in this case i wasted couple of hours too get 1 lvl too proof what can be cecked by dev in 1 minute. |
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Commenter: Ryanfawkez I have yet to see what you're actually trying to prove. Yeah, mobs hit less and less on you the higher your level goes. On what factual basis, either from live documentation or active changes made on RoR, can you say that bolster HAS to scale the level EXACTLY to that of a high-ranking player in PvP, in regards to PvE mobs? We don't need proof for the damage calculation. What we need proof of, is how this worked on live, so that we can make a change on a basis other than you telling us to do so. |
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Commenter: Blaqwar https://www.youtube.com/watch?v=s2z00J5QoP0 Don't know how much this will help but it does prove that bolster _at least in LotD_ boosted the player to a virtual level 40. Otherwise my level 30 Marauder would have gotten pummeled into oblivion instead of getting hit for 50-70. Would make sense that bolster worked the same way in the old world on the live servers. |
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Commenter: Ryanfawkez Now that's more like it. |
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Commenter: Kweedko so month pass :( |
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Commenter: Blaqwar Since it mostly affects Tiers 1-3 it's probably lower priority since they are trying to get T4 into shape first. I'm sure that once they get around to fixing the population and RvR action in those tiers this issue will be looked at. |
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Commenter: Kweedko But in t4 we got same problem |
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Commenter: Luth6409 The report has been created and evidence has been presented by Blaqwar. To fix the bolster handling to solo kill NPCs in RvR lakes is _high likely_ not a top priority with all the RvR and class balancing changes going on at the moment. It will high likely be fixed in the future. I'm going to lock this now, to avoid any further pointless bump attempts by the OP (doesn't work on the bugtracker anyway). |
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Date Modified | Username | Field | Change |
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2023-08-13 03:14 | ReturnOfReckoning | New Issue | |
2023-08-13 03:14 | ReturnOfReckoning | Tag Attached: Combat Mechanics | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014712 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014713 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014714 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014715 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014716 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014717 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014718 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014719 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014720 | |
2023-08-13 03:14 | ReturnOfReckoning | Note Added: 0014721 | |
2024-02-22 04:29 | Vegetaplays | Assigned To | => Vegetaplays |
2024-02-22 04:29 | Vegetaplays | Status | new => closed |
2024-02-22 04:29 | Vegetaplays | Resolution | open => fixed |