View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000062 | Return of Reckoning | General | public | 2023-08-13 02:20 | 2023-08-13 02:20 |
Reporter | ReturnOfReckoning | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | open | ||
Summary | 0000062: "Arming the Militia" Cannot interact with bodies | ||||
Description | Reporter: Elvenalthur Cannot interact with the bodies to claim the needed weapons to complete the quest. This quest is done at the PQ "The norse are coming!" in Nordland (Order side). ![arming the militia](https://cloud.githubusercontent.com/assets/7492543/2916996/2d299320-d6c1-11e3-8b1c-7453258c7eee.png) | ||||
Tags | NPC, Quests | ||||
Commenter: loonbg REPLACE INTO quests (Entry,Name,Type,Level,Description,Particular,XP,Gold,Given,Choice,ChoiceCount,PrevQuest,Quests_ID,OnCompletionQuest,ProgressText) VALUES (30020,'Arming the Militia',1,11,'You there! Come to join the militia, have you? Grimmenhagen? It\'s good to hear that his lordship was able to rouse your village to our aid. We defended the shoreline, but at the cost of most of our best men. What you see here is the last of the men I could muster. It won\'t be much of a defense unless we can arm ourselves with more than clubs and pitchforks. If you want to lend us aid, find weapons for the men while we fortify the inn as best as we\'re able.','Go to the beach where the Norse have invaded. This was the scene of the battle between the town militia and the Chaos Marauders. Loot the bodies of the dead for weapons. When you\'ve gathered enough weapons, return to Esbern Weaver at the Grey Lady Coaching Inn.',2553,0,'','',1,0,30020,'',''); REPLACE INTO item_infos (Entry,Name, Description, Type, Race,ModelId, SlotId, Rarity, Career, Skills, Bind, Armor, SpellId, Dps, Speed, MinRank, MinRenown, StartQuest, Stats, SellPrice, TalismanSlots, MaxStack, ScriptName, Item_Infos_ID) VALUES (12981145,'Bent Hammer','',21,0,520,0,0,0,0,0,0,0,0,0,0,0,0,'0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;',0,0,1,'',''); REPLACE INTO item_infos (Entry,Name, Description, Type, Race,ModelId, SlotId, Rarity, Career, Skills, Bind, Armor, SpellId, Dps, Speed, MinRank, MinRenown, StartQuest, Stats, SellPrice, TalismanSlots, MaxStack, ScriptName, Item_Infos_ID) VALUES (12981146,'Bloodied Axe','',21,0,1915,0,0,0,0,0,0,0,0,0,0,0,0,'0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;',0,0,1,'',''); REPLACE INTO item_infos (Entry,Name, Description, Type, Race,ModelId, SlotId, Rarity, Career, Skills, Bind, Armor, SpellId, Dps, Speed, MinRank, MinRenown, StartQuest, Stats, SellPrice, TalismanSlots, MaxStack, ScriptName, Item_Infos_ID) VALUES (12981147,'Jagged Sword','',21,0,521,0,0,0,0,0,0,0,0,0,0,0,0,'0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;0:0;',0,0,1,'',''); UPDATE quests_objectives SET Entry =30020,ObjType = 4,ObjCount = 5,Description = 'Bent Hammer',ObjID = 12981145 WHERE Guid=1324; UPDATE quests_objectives SET Entry =30020,ObjType = 4,ObjCount = 5,Description = 'Bloodied Axe',ObjID = 12981146 WHERE Guid=1325; UPDATE quests_objectives SET Entry =30020,ObjType = 4,ObjCount = 5,Description = 'Jagged Sword',ObjID = 12981147 WHERE Guid=1326; REPLACE INTO gameobject_protos (GameObject_protos_ID,Entry,Name, DisplayID, Scale, Level, Faction, HealthPoints, ScriptName, TokUnlock, Unks, Unk1, Unk2, Unk3, Unk4) VALUES ('',16,'Dead Marauder',801,50,1,0,1,'',0,'7680 1 18079 1316 1228 19835',null,null,null,null); INSERT INTO gameobject_loots VALUES (16,12981146,'12.01',''); REPLACE INTO gameobject_protos (GameObject_protos_ID,Entry,Name, DisplayID, Scale, Level, Faction, HealthPoints, ScriptName, TokUnlock, Unks, Unk1, Unk2, Unk3, Unk4) VALUES ('',17,'Slain Defender',619,50,1,0,1,'',0,'7680 1 18079 1316 1228 19835',null,null,null,null); INSERT INTO gameobject_loots VALUES (17,12981145,'12.01',''); REPLACE INTO gameobject_protos (GameObject_protos_ID,Entry,Name, DisplayID, Scale, Level, Faction, HealthPoints, ScriptName, TokUnlock, Unks, Unk1, Unk2, Unk3, Unk4) VALUES ('',10,'Defender Corpse',619,50,1,0,1,'',0,'7680 1 18079 1316 1228 19835',null,null,null,null); INSERT INTO gameobject_loots VALUES (10,12981147,'12.01',''); ![teste_004](https://cloud.githubusercontent.com/assets/7444156/2921531/894a0102-d6f4-11e3-853a-1741e39e8f8d.jpg) |
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Commenter: Elvenalthur AWESOME! :smiley: I remember that there were 3 types of bodies you interact with and each kind gave you one of the three types of weapons: 1. Defender corpse = Bent sword 2. Slain defender = Hammer 3. Dead marauder = Axe If that is a bit tricky to code then it doesn't matter :smiley: |
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Commenter: loonbg FIXED |
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Commenter: Elvenalthur oh, thank you! :yum: |
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Commenter: Evildoor This quest works now. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2023-08-13 02:20 | ReturnOfReckoning | New Issue | |
2023-08-13 02:20 | ReturnOfReckoning | Tag Attached: NPC | |
2023-08-13 02:20 | ReturnOfReckoning | Tag Attached: Quests | |
2023-08-13 02:20 | ReturnOfReckoning | Note Added: 0000238 | |
2023-08-13 02:20 | ReturnOfReckoning | Note Added: 0000239 | |
2023-08-13 02:20 | ReturnOfReckoning | Note Added: 0000240 | |
2023-08-13 02:20 | ReturnOfReckoning | Note Added: 0000241 | |
2023-08-13 02:20 | ReturnOfReckoning | Note Added: 0000242 | |
2023-08-13 02:20 | ReturnOfReckoning | Status | new => closed |